Combat

Combat Turn Sequence
Combat Turns (20 Combat Turns = 1 minute)

Combat Turns are broken up into a series of Initiative Passes, which are further broken down into Action Phases allowing player characters (PC) and non-player characters (NPC) to take actions sequentially during the Combat Turn. This allows combat to flow smoothly from character to character without clogging up on the actions of a single player. Things can happen quickly; one of the gamemaster’s jobs is to keep players engaged and ready for their next Action Phase.

The Combat Turn plays out as follows:
1. Roll Initiative
2. Begin Initiative Pass
3. Begin Action Phase
3A. DECLARE ACTIONS
3B. RESOLVE ACTIONS
4. Declare & Resolve Actions of Remaining Characters
5. Begin New Combat Turn

Combat

A Yet Unnamed Shadowrun Game HPLovecraft HPLovecraft